Archive for the Games Category

Crysis 2 PC patch 1.2.0.0

Posted in console games, FPS games, gamer, Games, gaming news, pc games with tags , , , on April 4, 2011 by nunetherlands

 

 

A new Crysis 2 PC patch is scheduled to go live later today. Below you will find a list of the top fixes.

List of changes
• Further improved anti-cheat measures
• Fix for spurious characters appearing when initiating text chat
• Fix for Chatlog doesn’t disappear after kill cam
• Fixed occasional login issues
• Changed VOIP defaults
• Fixed some UI aspect issues on multiple monitors
• Added option for crouch toggle in MP & SP
• Fixed a bug where players lost Nano Catalyst points after restarting the game

We’re working hard with our Ranked Server Partners to switch the servers at the same time that the patch goes live – but inevitably this will take time so we ask for your patience. When you launch the game, the patch will auto-download. If you cannot find servers, please exit the game and re-start to ensure the patch has applied.

You can check the version number by selecting Properties on Crysis2.exe and selecting Details. The correct version after patching will be 1.2.0.0, and the executable will be signed by Crytek GmbH.

Update #1
Added the Nano Catalyst bug to the list of fixed issues. There seems to be a little confusion about the patch so please note, this is not the full list, but rather the key highlights.

For Steam Users
Steam users will experience some prolonged loading times in this patch for which we apologise. We will update the Steam build in the next few days to resolve this issue.

Crysis 2 PC Demo coming March 1st

Posted in FPS games, gamer, Games, gaming news, pc games, Sci fi with tags , , , on February 16, 2011 by nunetherlands

Crysis 2

The demo will include 2 maps, 2 modes, hours of multiplayer action, and you get to try on and master the Nanosuit.

EA also said that gamers who pre-order Crysis 2 today will receive an automatic upgrade to the Crysis 2 Limited Edition, while supplies last.

Players will compete in six vs. six matches set against a war-torn Manhattan in two maps: ‘Skyline’, set on top of the rooftops and interiors of skyscrapers, and ‘Pier 17’, an open environment with limited cover. The demo also features two modes: ‘Team Instant Action’ pits two teams against each other as they kill as many opponents as possible to win the round and ‘Crash Site,’ where players will battle for control of alien drop pods, earning points by guarding their pods and keeping enemies at bay.

Developed by Crytek UK, Crytek’s specialist multiplayer studio, Crysis 2 multiplayer features six gameplay modes and 12 maps set in iconic locations across New York City. Throughout the multiplayer campaign, players earn up to 50 ranks and a variety of different upgrades to their weapons and their Nanosuit. Gamers who pre-order Crysis 2 today will receive an automatic upgrade to the Crysis 2 Limited Edition, available while supplies last. This special edition includes four must-have in-game unlocks for the ultimate multiplayer experience, including:

Bonus XP – Players will jump into multiplayer battles with an edge by starting with enough experience points to gain early access to all preset class load-outs.

SCAR Hologram Decoy – This special attachment to the SCAR will project a hologram image of the player, allowing them to confuse their opponents with the decoy.

SCAR Weapon Skin – This digital camouflage skin will allow players to add a personalized touch to one of the more popular assault rifles in the game.

Platinum Dog Tag – This special one-of-a-kind dog tag is one of over 250 that will be collectible in Crysis 2 multiplayer, helping to separate you from the rest of the field.


Starcraft 2: Wings of Liberty Patch 1.2.0

Posted in Games, pc games, RTS games with tags , , on January 14, 2011 by nunetherlands

 

 

General

* Battle.net Chat Channels have been added! Players can now join others in both public and private channels.

o Added in-game chat bar command to whisper to other players. Using the “/w” command will open up a list of available friends, party members, chat channels, and other players within your current game.
o Added Battle.net option to auto-join previous private channels.
o Added Battle.net option to prevent chat channel text from appearing in in-game chat display.

* A new Master League has been added! This league now represents the highest tier of players.
* Customizable Hotkey Support has been added.
* Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
* An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.

Additional Improvements and Changes

* Several help dialogue and tech tree improvements have been made:

o In-game help is now available in Battle.net.
o The help dialog’s tech tree has been improved.
o Unit information in the help dialog now displays abilities and upgrades.

* Several Save/Replay File dialogue improvements have been made:

o Added ability to sort replays and saved games by name and date.
o Added ability to right-click and rename a replay or saved game from within the game interface.
o Added a new tab for auto-saved games and unsaved replays.
o Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
o Added visibility for where replays and saved games are being saved to.
o Added a “Show in Folder” button which will open the location where a replay or saved game is stored on your computer.

* Camera following behavior for observers and replays has been improved.
* The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
* Mouse buttons can now be bound to the Push-To-Talk hotkey.
* A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
* When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
* Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
* Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
* Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
* Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).

Balance

* General

o Players can no longer block off ramps with two 2×2 buildings.

* Protoss

o Hallucination research time decreased from 110 to 80.
o Observer

+ Cost decreased from 50/100 to 25/75.

o Phoenix

+ Build time decreased from 45 to 35.

o Void Ray

+ Now deals 20% more damage to massive targets.
+ Flux Vanes speed upgrade removed.

* Terran

o SCV

+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
+ SCV construction movement has been made more consistent.

Editor Improvements

* Map locale management has been added.
* Further editor tips and hints have been added.
* New trigger functions, actions, and events have been added:

o New trigger functions:
+ Verify Bank – used to verify that a bank’s signature is intact.

o New trigger actions:

+ Bank Option – used to change options for banks including adding a signature.
+ Remove Inventory Item – used to instantly remove a requested item from an inventory.
+ Set Visibility Type Of Text Tag – used to control whether fog or black mask hides the tag.

o New trigger events:

+ Mouse Moved – sent in response to the mouse being moved in the game world.

* New Effect Used event property has been added: Life, Shields, and Energy changed.
* New unit properties have been added:

o Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.

* Bounty (XP) – used to grant experience when a unit is killed.
* Copy/paste support has been added to the upgrade editor.
* Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
* Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
* Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
* Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
* UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
* Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
* Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
* The mouse wheel now scrolls the control under the cursor.
* Copied doodads now retain their height offset
* Mouse clicks and highlights are now allowed while in relative camera mode.
* Edit boxes are now available for trigger dialogs.
* The game will now properly find custom imported files within mods.
* Maps can now depend on even more mods.
* Dialog Items can now be hooked up from already existing frames within a created Panel.
* Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
* The water editor layout has been improved.
* Effect offsets can now optionally contain a Z component.
* Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
* Added new UI to insert text tags for data references, unit info, and hotkeys.
* Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
* Added a behavior flag to suppress fidgeting.
* Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
* Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
* Added a new type of item that can use an effect ability.
* Added a validator that checks to see if a unit can path to a point.
* Added a validator that checks if there is a cliff between two points.
* Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
* Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
* Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
* Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
* Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.

Bug Fixes

* Gameplay

o General

+ All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
+ Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
+ Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
+ Text tags are now paused when the game is paused.
+ Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
+ Autocast repair will now charge the player requesting autocast functionality.
+ Repair will now clear its autocast state if the owning player leaves the game.
+ Harvest orders no longer end if an order is queued while waiting to return cargo.
+ Harvesting units no longer avoid enemy units.
+ Hold position units no longer automatically move out of the way when placing a building.
+ Enemy units no longer show passive buttons in the command card.
+ Missiles are no longer affected by Vortex.
+ Actors with a large number of create events no longer crash the map.
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
+ Fixed an issue with units trying to get out of the way so buildings can be constructed.
+ Fixed an issue with harvesting units bypassing force fields.
+ Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
+ Fixed an issue where larva would not wander around.
+ Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
+ Fixed an issue with animation stutters when flying units are separating.
+ Fixed an issue where units could push opposing units when they shouldn’t have been able to.
+ Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
+ Added combat reveal tinting to help show that combat reveal units cannot be hit.

o Protoss

+ Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
+ Mass Recall can no longer target larva or eggs.
+ Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
+ Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.

o Terran

+ Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
+ SCVs can no longer continue construction on a building from inside an adjacent bunker.
+ Fixed nuke dot not being visible all the time.
+ Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
+ Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
+ Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
+ Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
+ Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.

o Zerg

+ Creep will now spread evenly in all directions.
+ The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
+ Fixed an issue with Ultralisk unable to attack a row of sensor towers.

o StarCraft II Editor

+ The “For Each Real” and “For Each Integer” actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
+ Items dropped from an inventory will now use their default height when dropped.
+ The View Script command will now view library scripts if the library list has focus.
+ Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
+ Publish dialog now updates storage information after removing a published file in the Managed Published window.
+ Dropdowns now correctly select items as you type using partial matching.
+ Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
+ Camera following can no longer be disabled via hotkeys if it was requested via triggers.
+ Fixed an issue with editing stylized text values when using system locales other than English.
+ Fixed an issue with Veterancy experience share filters.
+ Fixed an issue when editing mover data where values were not being saved correctly.
+ Fixed an issue that prevented certain changes to angle values.
+ Fixed an issue where selection circles would drop when a flying unit was over a cliff.
+ Fixed an issue where the scroll bar for tree views could disappear.
+ Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
+ Fixed an issue where setting the color of a dialog item of type label wasn’t working.
+ Fixed a crash that could occur while editing upgrade values.
+ Fixed text truncation with Set Text actor message.
+ Fixed display of ability command links in the Overview Manager.
+ Fixed many areas where English text was displayed instead of localized text.
+ Fixed a crash when destroying a persistent effect.

Fallout New Vegas Patch 1.2

Posted in 3rd person games, FPS games, gamer, Games, pc games with tags , , , , , on December 14, 2010 by nunetherlands

 

Fallout: New Vegas Patch v1.2

This update addresses issues with the following areas:

– Pip-Boy Interface
– Repair Menu
– Caravan
– Weapons and Weapon Mods
– Hardcore Mode
– Perks
– Skills
– Crafting Recipes
– Crafting Menu
– Mojave Express
– Chems/Addiction
– Doctors
– Vendors
– PreOrder DLC Items
– Reputation System
– Radio Stations
– Companion fixes
– Companion Quests

And fixes for the following quests:

– Ain’t That a Kick in the Head
– By a Campfire on The Trail
– They Went That-a-Way
– My Kind of Town
– Boulder City Showdown
– Ring a Ding Ding!
– King’s Gambit
– For The Republic, Part 2
– Render Unto Caesar
– Et Tumor, Brute?
– The House Always Wins
– Wild Card
– Beyond the Beef
– GI Blues
– How Little We Know
– Oh My Papa
– Still In The Dark
– You’ll Know It When It Happens
– Arizona Killer
– Eureka!
– Veni, Vidi, Vici
– All or Nothing
– No Gods, No Masters
– Birds of a Feather
– I Put A Spell On you
– Come Fly With Me
– That Lucky Old Sun
– Don’t Make a Beggar of Me
– The White Wash
– Ghost Town Gunfight
– Restoring Hope
– Bleed Me Dry
– Aba Daba Honeymoon
– Tend To Your Business
– Wang Dang Atomic Tango
– Flags of Our Foul-Ups
– Debt Collector
– Talent Pool
– Left My Heart
– Someone To Watch Over Me
– Hard Luck Blues

Fallout New Vegas Version 1.1.1

Posted in 3rd person games, gamer, Games, RPG games with tags , , , , on November 10, 2010 by nunetherlands

Download Automatically when you Login to your Steam account

New Game updates for Fallout New Vegas Version 1.1.1

* Companions now show up as waypoints on the map

* Companions will always fast travel with you, unless told to wait or sent away

* Fix: DLC error/save corruption

* Fix: Stuttering with water effects

* Fix: Severe performance issues with DirectX.

* Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched

* Fixed crash using the Euclid C-Finder while having the Heave Ho perk

* Fix: Entering the strip after Debt Collector causes crash and autosave corruption

* Fix: Using Mojave Express dropbox can cause DLC warnings

* Fixed crash when buying duplicate caravan cards from a vendor in a single transaction

* Crafting menu should filter valid (bright) recipes to the top of the list

* Fix: Sitting down while looking down a weapon’s ironsights leaves player control locked

* Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn

* Fix for varmint night scope effect persisting in kill cam

* Fix for giving companions armor that adds STR does not increase their carry weight

* Fix NPC Repair menu displays DAM as DPS

* Having NPC repair service rifle with forged receiver decreases CND

StarCraft II Patch 1.1.3

Posted in gamer, Games, pc games, RTS games, Sci fi with tags , , , , on November 10, 2010 by nunetherlands


StarCraft II: Wings of Liberty – Patch 1.1.3

General

New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance

TERRAN
Thor
This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

Borderlands (PC) Patch 1.4.1

Posted in FPS games, Games, pc games with tags , , , , , on November 3, 2010 by nunetherlands

Changes in version 1.41:

* Level cap increase of 8 levels for all players.
* Original Borderlands players will now be able to achieve level 58.

* Owners of The Secret Armory of General Knoxx can achieve a record setting increase to a maximum level of 69.
* Enemies now scale to new level caps throughout the whole game as long as playthrough 2 has been completed.
* Item drops (with the exception of COM Decks) will now scale to new enemy level caps.
* DLC4 Achievement/Trophy glitches that have affected some users will now properly award players for obtaining these achievements.

Downloads Links Below

Patch Scrolls

Gearbox.com

StarCraft 2 : Wings of Liberty Patch 1.1.2

Posted in gamer, Games, pc games, RTS games with tags , , , , on October 16, 2010 by nunetherlands

StarCraft II: Wings of Liberty Patch 1.1.2

Available when you login to your  Battlet.net

General

Players will no longer receive achievement toasts while their status is set to “Busy.”
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player’s teammates.

Balance

PROTOSS

Buildings
Nexus life and shields increased from 750/750 to 1000/1000.

Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

TERRAN

Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.

Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.

Reaper
Nitro Packs speed upgrade now has a Factory Requirement.

Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

ZERG

Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.

Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).

Infestor
Fungal Growth now prevents Blink.

Roach
Range increased from 3 to 4.

Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.

StarCraft 2 Patch 1.1.1

Posted in gamer, Games, pc games, RTS games with tags , , , , on September 30, 2010 by nunetherlands

StarCraft II: Wings of Liberty Patch 1.1.1

Available when you login to your  Battlet.net

Bug Fixes
• Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

• Fixed an issue where the Phoenix’s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

• Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

• Fixed an issue where players watching older replays or saved games would experience stuttering.

• Fixed an issue where some Mac users were unable to join games properly.

Starcraft 2 Patch 1.1.0

Posted in gamer, Games, RTS games with tags , , , , on September 22, 2010 by nunetherlands

This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes.

General:
– The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

– A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

– A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.

– A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.

– Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

– (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

– Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit http://www.nvidia.com/Starcraft3D