Call of Duty: World at War Patch v1.1

callofdutywordatwar

Activision has released the first patch for Call of Duty: World at War, updating this first person shooter sequel developed by Treyarch Invention to version 1.1. Mods are now enabled in Co-op, Single Player, and Multiplayer. Also, license key is no longer required to run a Dedicated Server. The massive 317MB patch can be found on AusGamers, GH, WP.

– Mods are now enabled in Co-op, Single Player, and Multiplayer.
– Players will now be notified when a new patch is available.
– Improvements for SLI support.
– G_Spawn: no free entities crash has been fixed.
– Server no longer runs out of script variables.
– License key is no longer required to run a Dedicated Server.
– A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
– Various fixes in Server Browser.
– Players will no longer see multiple friend invites from the same friends.
– When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
– Clan Tags will now display in game where appropriate.
– Map holes fixed
– Spawn improvements and weapon balancing
– Remote desktop now works with dedicated servers

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