Far Cry2 patch v1.01

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Ubisoft has quietly released the first patch for Far Cry 2, bringing their first-person shooter sequel to version 1.01. The game will update itself automatically upon launch. For those of you who need a manual update, the patch can be found on The Patches Scrolls.

Multiplayer
– Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work)
– Dedicated Server can now be launched in command line.
– Improved match start conditions.  Ranked games can now also start if the player max is attained and everybody but the host is ready.
– Fixed a bug causing random crashes when joining a game.
–  Ranked matches in progress will no longer display in the match list.
– Fixed players with same name by using identifiers instead of names.
– Fixed crash when creating a LAN game without a network cable.
– The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
– When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
– Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
– Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
– Vehicles will now always respawn even if they are never used.
– Fixed users not being able to see a match if the host switched match mode after a rank.
– Fixed a glitch that could make a player invisible to another.
– Fixed incorrect check for negative values when adjusting diamond count.
– Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
– Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
– Fixed Field Manuals not unlocking after game mode change.

Singleplayer
– Fixed health not changing with the difficulty level.
– Keyboard controls remapping in single mode now carry into multiplayer mode.
-A buddy will no longer get stuck when healing him while player is receiving damage.
– Stats of favourite weapon are now properly reset between loaded save games.
– The mortar will no longer move the player through wall.
– Mission objectives markers are now show properly after loading a save game.

General
– Fixed glider key remapping.
– Game will now minimize in order to show the website when clicking on ubi.com.
– Dolby 5.1 is now supported for most sound cards.
– Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
– Added CPU Intensive benchmark test run.
– Fixed Jackal Tapes and Partner Tapes pages.

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